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Game Design

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Games have the exceptional quality of being engaging in ways that extend beyond the surface. They have the capability of suspending the audience in a modelled world of space and time in order to allow the players to enter another reality.

My constant goal is to provide meaningful
experiences. I enjoy tying together all the elements of a project, including the gameplay, sound, graphics, and narrative, to create a cohesive whole. Something that players can relate to and remember long after they've finished.

My Projects

FlapChat is my first step in the world of Game Design. It is a university project that has been developed in the span of 10 weeks.

This experience was also my first approach into working as a team, covering multiple roles that allowed me to express my creativity.

Echoes of the Masquerade has been my greatest project so far. Developed in a span of 10 weeks, this project has been done one year after FlapChat, demonstrating the growth we all had as designers, developers, artists and so on.

This project, additionally, was my first experience as a director, which introduced me to the concept of team leader and improved my leadership skills.

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