
In a post-apocalyptic world where humanity has long gone, penguins have taken over planet Earth establishing a strong hierarchy based on the strongest penguin of them all, the Queen.
You play as a poor and lonely penguin and your main goal is to obtain a position in the hierarchy.
To do so, you have to conquer the heart of one of the Queen' sons or daughters and fight against other penguins that want to achieve your same objective!


The Project
Tags
Shoot'em'up
Platform
Dating Sim
Role
Lead Game Designer
Music Composer
Lead Programmer
Lead Sound Designer
Duration
10 weeks
Team
FlapChads - 7 members
Softwares
Unity - C#
FL Studio
Audacity
What have I worked on?
As Lead Game Designer, I worked along with the team to design all the elements of the game to make them coherent and consistant.
I have designed the main game systems, such as the Movement, the Combat and the Enemies.
Along with the other designers, we created a map that could allow the players to use one of the main game's mechanics which is the slide.
I have also helped the Product Owner, guiding the team during the development of the game.
As Lead Programmer, I created a structure with precise guidelines that could be used from other programmers and made sure that everyone could understand the code through reading it and explaining the decisions that have been made.
In the game, I have coded the Movement, which featured directional movement, jump and a sliding mechanic that allowed the player to slide along the terrain gaining speed, increasing the momentum; the Combat, which included the shotgun mechanics such as random directional shells in the shape of a cone when shooting, recoil mechanic used to boost yourself, beak mechanic that used momentum to damage the enemies, a two-shots ammo system and a powered shot that consumed both projectiles to have increased damage; the Enemy AI, which consisted in enemies being able to move towards the player, attack him and walk away if they detected the player getting closer to them in the sliding state with a certain speed, and some other general features as the Dynamic Audio used for the songs.
As Lead Sound Designer, my goal was to create audio elements that could feel appropriate and coherent with the type of game and its environment.
Since we didn't have fantasy elements, I decided to create almost realistic sounds as, for example, the shotgun's loading sound that has been created using a pair of earbuds and their case.
As Composer, I spent a lot of time focusing on creating the best musical experience that could suit the characters while being coherent with the game's style.
The game's OST features a variety of musical genres going from Pop to House, from Orchestral to Jazz and from Chiptune to Italian traditional Tarantella.
All the characters in the game have their musical themes that are played when you select to date them.
When you get to stage 3, which is also the last one, a more intensified version of the character's theme starts playing.
When winning, a victory theme will be played, unique for every character.
Find out more about the soundtrack!

